Dx Ball 2 Game Free Download Full Version For Pc
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As a common Breakout-style game, the object is to clear the screen of all bricks, in order to advance to the next board. The player controls a paddle at the bottom of the screen by using the mouse, keeping one or more balls in play by bouncing them into a field of bricks to clear them. Some bricks will take multiple hits before they clear, while other bricks will appear to be unbreakable, invisible or combustible. As bricks are being cleared, random Power-Ups will occasionally released upon impact (see Power-Ups). The player may choose to catch these with the paddle, or avoid them, depending on the specific Power-Up and its effect. For instance, some Power-Ups may speed up game progress by enhancing the paddle with guns or splitting the ball into multiple balls, while other Power-Ups may increase the difficulty by speeding up the ball or shrinking the paddle. If the player misses the last or only ball in play, a paddle will be lost. The game will end once all spare paddles have been lost, or after the selected board-set has been completed.
DX Ball 2 puts you in control of a paddle and a ball. Your goal is to break and destroy all the bricks on the board in order to advance to the next level. This simple gameplay is made more complex by the types of bricks on the board. Some require more than one hit to disappear, while others are invisible until they've been hit by the ball.
The blue items are generally very helpful, while the gray are neutral depending on the situation. Red items are almost always bad and should be avoided. Keeping an eye on the ball while watching out for bad items adds a new level of challenge to the game!
Breakout-style game with 16bit high-color bricks and textured backgrounds, tons of power-ups including Lasers, Fire Ball, and Big Ball, multiple ray-traced balls, explosive bricks, an easy to play Kid-Mode, a euro-techno sound track, and highly addicting game play. New version adds multi-player, more music, and new options.
DX-Ball 2 is a 1998 brick buster game for Microsoft Windows, developed and published by Longbow Games. As a follow-up to the 1996 cult-classic DX-Ball by Michael P. Welch, the sequel introduced a number of improvements to the original game, including high-colour textured graphics, an original soundtrack by Eric \"Sidewinder\" Gieseke, multiple board-sets with distinct visual styles, and a hotseat multiplayer mode. On November 21, 2018, the game was re-released on Steam as DX-Ball 2: 20th Anniversary Edition, commemorating the game's 20th anniversary, while also ensuring compatibility with more recent versions of Windows. The anniversary edition introduced high-definition graphics, widescreen gameplay with a selection of new widescreen board-sets, additional power-ups, online leaderboards, and a board-set editor for creating custom board-sets. Following the release of the anniversary edition on Steam, distribution of the original demo version of DX-Ball 2 via the Longbow Games website was discontinued, alongside sales of the game's original board pack expansions.
Based on the concept of Atari's arcade instalment Breakout, the gameplay of DX-Ball 2 follows the generic formula of the brick buster genre.[1] Using the computer mouse, the player moves a paddle across the bottom of the screen, which is used to launch off a ball into a confined field of bricks, clearing the bricks as the ball bounces into them. Some bricks will take multiple hits before they clear, while other bricks will be invisible, combustible or unbreakable. As bricks disintegrate, they will sometimes eject a random power-up into the playing field, which the player then may choose to catch with the paddle, or avoid, depending on the specific power-up and its effect in the game. As the ball bounces back towards the bottom of the screen, the player must steer the paddle to bounce the ball back up again. If the player misses the ball and there are no additional balls in play, the paddle will immediately be terminated, penalising the player a spare paddle. Clearing all bricks on the screen that can be cleared will allow the player to proceed to the next board in the board-set. The game will end either after all spare paddles have been lost, or after all the boards in the selected board-set have been completed.
Programmed by Seumas McNally, DX-Ball 2 was first released on December 16, 1998.[2] The game was an updated version of the classic DX-Ball by Michael P. Welch, on which Seumas had contributed some of the graphical assets.[i] With the advantage of running in high colour mode, DX-Ball 2 presented a notable upgrade from its predecessor in the visual aspect, delivering more vibrant graphics with textured bricks and backgrounds, additive blended explosion effects and real-time ray traced balls. Also unique to DX-Ball 2 was the ability to select between multiple board-sets to play, enhancing the gameplay experience with varying themes and distinct visual styles. Additionally, the game featured two new power-ups: one enlarging the ball, and an eight ball split power-up; a kid's mode with adjusted game settings for easier gameplay; and a euro-techno soundtrack by Eric \"Sidewinder\" Gieseke.[3]
The free demo version of DX-Ball 2 introduced a selection of 24 boards to play, divided into six board-sets, each containing 4 boards. By purchasing the additional Board Pack 1 expansion, the initial demo board-sets could be expanded into complete sets of 25 boards each, adding up to a total of 150 boards.[4] Following up on June 13, 1999, Board Pack 2 and the Classic Pack were announced.[5] Both expansions sported 150 new boards, Board Pack 2 featuring four board-sets of 25 boards and one board-set of 50 boards, while the Classic Pack reintroduced the 50 classic boards from the original DX-Ball by Michael P. Welch, in addition to two new sets of 50 boards, both in the same classic DX-Ball style.[6] Following the event of the passing away of Seumas McNally on March 21, 2000,[7] Longbow Games announced a delayed Board Pack 3 on May 19, 2000,[8] introducing another 150 boards across one board-set of 50 boards and four board-sets of 25 boards, while a commemorating Memorial Pack followed two months later, on July 19, 2000. Encompassing 176 boards, the fifth and last game expansion for DX-Ball 2 included two board-sets of 25 boards each, an alphabet board-set of 26 boards, and a dedicated memorial board-set of 100 boards.[9]
Following the launch of Playmachine.net, an online video arcade operated through the web browser, a specialised version of DX-Ball 2 was made exclusively for the service, announced on August 27, 1999.[10] Utilising ActiveX to connect a game through the web browser, Playmachine.net allowed its users to purchase virtual tokens, which could then be exchanged to play games and compete on the service's own leaderboards.[11][12] As such, the arcade version of DX-Ball 2 would automatically upload the player's score online, with listings for top 30 of the week and top 30 of all time.[13] Shortly after its launch, Playmachine.net also held a high score contest for DX-Ball 2, where players could compete to win a Nintendo 64.[14]
Released on November 24, 2000, a boxed CD edition of DX-Ball 2 was made available for North American consumers, published by Tri Synergy and retailed through Babbage's, Software ETC and Game Stop. The decision to publish a boxed version of the game was foremost in response to public requests for a gift option, while it also served as an experiment for Longbow Games to evaluate its ability to self-publish into regular retail channels. The boxed CD featured the game itself, Board Pack 1, the Music Pack, and the alphabet board-set from Memorial Pack as an added bonus, summing up a total of 176 boards.[15][16]
On August 23, 2018, Longbow Games announced DX-Ball 2: 20th Anniversary Edition, an updated relaunch of DX-Ball 2 that would be coming to Steam during the fall.[17] The new edition of the game was released on November 21, 2018,[18] presented in a high-definition widescreen format, featuring new boards, online leaderboards, and a board-set editor to create and play custom board-sets.[19] With the release of the new Steam revision of the game, the legacy game download that was distributed via Longbow Games's own website has since been discontinued, alongside the sale of all board packs.[20]
The music in DX-Ball 2 was written by Eric Gieseke, also known as Sidewinder.[ii] The complete soundtrack contains 15 songs in a melodic euro-techno style, with various branches and influences ranging from hardcore, techno, breakbeat, jazz, house, and rock.[21] Initially, the game came bundled with only 4 tracks, encompassing three title screen songs and a high score theme. However, with the release of DX-Ball 2 version 1.2, support was added for in-game music. While this allowed for the three title screen songs to be played back in-game, a separate free Music Pack was simultaneously made available for download, adding 11 new songs to the game.[22][3] In time, the contents of the Music Pack were eventually incorporated into the game's demo installer, while the separate download was discontinued.[23] 1e1e36bf2d